Friday, August 24, 2012

Welcome, internet!

This will be the start of many posts to come surrounding the development and not-too-distant launch of a new wargame, Dark Century. I'm Ted, more or less sole creator of everything here so far (my apologies to someone in Russia for this fantastic background image, I promise I'll send whoever you are a fiver in the mail someday). My goal here is to get anyone who's interested up to speed in the development of my game world in all its various aspects, from artwork and background to models and rules, and to encourage feedback from anyone else who wants to see this project grow to fruition.

Setting

My first few posts will elaborate on the setting of the game as it stands now. We'll take a brief tour of the state of the world, look at how it came to be so thoroughly corrupted, explore a few of the various races and factions that inhabit it, and hopefully generate a lot of good responses from any readers I might pick up. This game is turning out to be a synthesis of every gaming and sci-fi influence I've had in my life. It strikes a chord with me, but I want to be sure it works for a wider audience too - no more writing in a vacuum!

Miniatures

I'll also be showing finished work and work in progress on the range of miniatures I'm creating especially for the game, a slow but extremely fun process. I do the majority of my design work in Solidworks thanks to my background as an engineer, and as of now all miniatures are 3D printed through my store, Anachron Games, on Shapeways. This is a fine solution for prototyping, but eventually I intend to move to a more economical manufacturing method, bringing the price down for everyone.

Rules

Finally, I'm going to be dropping bits and pieces of the ruleset, in broad overviews and specific mechanics, for digestion and discussion. I eventually plan on putting the complete rules up as a pdf download, but right now we're in what I would call pre-alpha playtesting - ironing out details in some fairly major mechanics, adding and removing special rules, and fleshing out entire army lists. Once I've put a stable build through the wringer ("Hey Carter, see if you can break this game") I'll be looking for groups of volunteers for closed beta testing to try to improve playability and balance. After that, like most of Google's creations, the game will be "in beta" indefinitely as I plan on having a living ruleset, updated periodically with feedback from the community.

So there you have it, my rough outline for where this game is going. I look forward to sharing more of what's going on here and fielding your questions and hopefully constructive criticism as we go! - Ted